AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on Android in Poland Q4 2021
Discover the performance trends of the top 5 hybridcasual games on the Android platform in Poland for Q4 2021, including weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 hybridcasual games on the Android platform in Poland displayed interesting trends in weekly downloads, revenue, and active users. Here is a detailed look at each game's performance, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd saw a significant increase in weekly revenue, peaking at approximately $276 in the final week of December. Weekly downloads showed a gradual upward trend, reaching 55K in the same week. The weekly active users also increased from around 79K at the end of September to approximately 107K by the end of December.
Magic Tiles 3 by AMANOTES PTE LTD experienced a decline in weekly revenue, decreasing from $193 at the end of September to around $29 by the end of December. However, weekly downloads surged significantly, reaching 36K in the last week of December. The game's weekly active users also increased from 77K to approximately 113K over the quarter.
My Little Universe from SayGames Ltd showed a steady rise in weekly revenue, peaking at about $483 in early December. Weekly downloads, however, fluctuated, ending the quarter at approximately 18K. The weekly active users saw a rise from 26K in late October to around 41K by the end of December.
Idle Lumber Empire by AppQuantum noted a consistent increase in weekly revenue, reaching around $2.6K in the final week of December. Weekly downloads, though, showed fluctuations, with a peak at 33K in early October, and settling around 15K by the end of the quarter. Weekly active users also decreased from 52K in mid-October to approximately 24K by the end of December.
Brain Test: Tricky Puzzles from Unico Studio maintained a stable weekly revenue, ending the quarter at around $33. Weekly downloads showed a rising trend, peaking at approximately 20K in the last week of December. The game's weekly active users increased from 80K at the end of September to around 97K by the end of December.
For more insights and detailed analytics, visit Sensor Tower.